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Diablo Immortal Druid Class - lookdev

I'm thrilled to finally share my contribution to the Diablo franchise! I had the pleasure of being invited by the talented team at Lunar Animation to work on the latest addition to Diablo Immortal – The Druid. It was an incredibly rewarding experience to be part of such an iconic title.

My main responsibility was look development for the Druid character. I created all the textures and shaders, while the base model was provided by the client and slightly modified by the amazing Carl Gonzalez.

In addition to the Druid, I also handled the lookdev for all the Fallen creatures – which was especially fun and fulfilling for me as a fan of the series, and a great learning experience in crafting organic characters. All Fallen character models were sculpted by Carl Gonzalez, and his work is absolutely stunning. I added an extra pass of micro detailing using textures from the Animal XYZ library to enhance the realism.

I also worked on the blood pass for the captive woman, as well as texturing and shading for her clothing.

It was a fast-paced and intense project, developed in a short amount of time, but incredibly rewarding. Huge thanks to the amazing people at Lunar Animation for their trust and for the opportunity to be part of such an exciting project!

Druid Lookdev by me, model provided by the client, modified by talented Carl Gonzalez

Druid Lookdev by me, model provided by the client, modified by talented Carl Gonzalez

Lookdev by me, model by Carl Gonzalez

Lookdev by me, model by Carl Gonzalez

Lookdev by me, model by Carl Gonzalez

Lookdev by me, model by Carl Gonzalez

Lookdev by me, model by Carl Gonzalez

Lookdev by me, model by Carl Gonzalez

Lookdev by me, model by Carl Gonzalez

Lookdev by me, model by Carl Gonzalez

Lookdev by me, model by Carl Gonzalez

Lookdev by me, model by Carl Gonzalez

Lookdev by me, model by Carl Gonzalez

Lookdev by me, model by Carl Gonzalez

Lookdev by me, model by Carl Gonzalez

Lookdev by me, model by Carl Gonzalez

Lookdev by me, model by Carl Gonzalez

Lookdev by me, model by Carl Gonzalez

Lookdev by me, model by Carl Gonzalez

Lookdev by me, model by Carl Gonzalez

Lookdev by me, model by Carl Gonzalez

Lookdev by me, model by Carl Gonzalez

Lookdev by me, model by Carl Gonzalez

Lookdev by me, model by Carl Gonzalez

Blood pass and cloth lookdev by me, head sculpt from the scan data, cloth model by Artur Owsnicki. Skin shading by Lunar Animation

Blood pass and cloth lookdev by me, head sculpt from the scan data, cloth model by Artur Owsnicki. Skin shading by Lunar Animation

Druid Lookdev by me, model provided by the client, modified by talented Carl Gonzalez

Druid Lookdev by me, model provided by the client, modified by talented Carl Gonzalez

Druid Lookdev by me, model provided by the client, modified by talented Carl Gonzalez

Druid Lookdev by me, model provided by the client, modified by talented Carl Gonzalez

Druid Lookdev by me, model provided by the client, modified by talented Carl Gonzalez

Druid Lookdev by me, model provided by the client, modified by talented Carl Gonzalez

Druid Lookdev by me, model provided by the client, modified by talented Carl Gonzalez

Druid Lookdev by me, model provided by the client, modified by talented Carl Gonzalez